Benjamin Nolin

Mine Collapse
Mine Collapse is a level I carefully designed, block meshed, and created mechanics for one month. It is a short experience where the player is trapped inside a mine and must use their wit to find evidence and repair an elevator to escape.

First Week: Designing
In the first week, I spent time designing the level using level charts and mood boards. This design document found here details my plans for the level; including the story, mechanics, layout, IPM, and a final gameplay video. I planned the level around three paths, all three having something to do with collectibles and progression. The progression being finding pieces to fix a broken elevator in order to escape.
Second Week:
Blockmeshing
The second week was spent block meshing the whole level. In this time, the level was fully laid out but there was a small amount of gameplay. Mechanics like the tripwire mechanic were mostly complete. The level was lit, had most details in place, and the player was able to get from the start to the end. View this video for the gameplay!


Third Week: Mechanic Implementation
The third week was all about making mechanics and touching up the block mesh. Here I added small details such as old tools to tell more of a story with the level design. But the main thing was developing mechanics such as shooting, destructible objects, and push able minecarts. Adding these mechanics really developed gameplay and made the level feel like an actual game. View this video to see the gameplay of the level or this video to view an in depth view of the mechanics.
Takeaways
This project was as fun as much as it was stressful. I learned a lot about leading the player through a level with concepts such as leading lines, lighting, etc. I was also able to see my growth since I started the program and learn my limitations so I could work on them. If you are interested in testing the project for yourself, here is the itch.io link for the project!
